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<title>Kongamato</title>
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<h1>Kongamato</h1>
<p><em>Large</em> <em>Beast</em> <em>Unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 127 (17d10 + 34)</li>
<li><strong>Speed:</strong> walk 60 ft. fly 10 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 247</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>2 (-4)</td>
<td>10 (+0)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> Perception +3</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Breaker of Boats:</strong> The kongamato deals double damage to objects and structures made of wood or lighter materials.</li>
<li><strong>Carry Off:</strong> The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled.</li>
<li><strong>Flyby:</strong> The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The kongamato makes one Beak attack and two Claw attacks.</li>
<li><strong>Beak:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target.</li>
<li><strong>Terrifying Screech (Recharge 5-6):</strong> The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.</li>
</ul>
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