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<title>Imperial Ghoul</title>
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<h1>Imperial Ghoul</h1>
<p><em>Medium</em> <em>Undead</em> <em>Lawful Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (breastplate)</li>
<li><strong>Hit Points:</strong> 93 (17d8 + 17)</li>
<li><strong>Speed:</strong> walk 15 ft. burrow 30 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 203</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>13 (+1)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Common, Darakhul, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Hungry Dead Nature:</strong> The ghoul requires no air or sleep.</li>
<li><strong>Turning Defiance:</strong> The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The imperial ghoul makes one Bite attack and one Claw attack.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar).</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Light Crossbow:</strong> Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2023/imperialghoul-tob1-2023.md">Markdown Format</a></p>
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