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<title>Frostveil</title>
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<h1>Frostveil</h1>
<p><em>Medium</em> <em>Plant</em> <em>Unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 67 (9d8 + 27)</li>
<li><strong>Speed:</strong> walk 15 ft. fly 10 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 193</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>20 (+5)</td>
<td>20 (+5)</td>
<td>16 (+3)</td>
<td>1 (-5)</td>
<td>11 (+0)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> Stealth +7</li>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Damage Resistances:</strong> bludgeoning and piercing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, frightened, prone</li>
<li><strong>Senses:</strong> blindsight 120 ft., passive Perception 10</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Chilling Acidic Body:</strong> A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage.</li>
<li><strong>Damage Transfer:</strong> While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half.</li>
<li><strong>False Appearance:</strong> While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice.</li>
<li><strong>Windborne:</strong> In windy conditions, the frostveil's flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the frostveil uses Snowy Engulf on it.</li>
<li><strong>Frozen Tendril:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 3 (1d6) cold damage.</li>
<li><strong>Snowy Engulf:</strong> The frostveil engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the frostveil's turns or take 4 (1d8) acid damage and 3 (1d6) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time.</li>
<li><strong>Spirit Spores (Recharge 6):</strong> The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) cold damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. When an incapacitated creature moves, it moves in a random direction. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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