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<title>Elvish Veteran Archer</title>
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<h1>Elvish Veteran Archer</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>Any Alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (studded leather)</li>
<li><strong>Hit Points:</strong> 66 (12d8 + 12)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 410</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
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<tr>
<td>11 (+0)</td>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>13 (+1)</td>
<td>11 (+0)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> Nature +2, Perception +5, Stealth +5, Survival +3</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> passive Perception 15</li>
<li><strong>Languages:</strong> Common, Elvish</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Beast Hunter:</strong> The elvish veteran archer has advantage on Wisdom (Survival) checks to track Beasts and on Intelligence (Nature) checks to recall information about Beasts.</li>
<li><strong>Fey Ancestry:</strong> The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.</li>
<li><strong>Keen Hearing and Sight:</strong> The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.</li>
<li><strong>Point Blank Hunter:</strong> A longbow deals one extra die of its damage when the archer hits with it (included in the attack). In addition, when the archer makes a ranged attack with a longbow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The elvish veteran archer makes three Shortsword attacks or two Longbow attacks.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage.</li>
<li><strong>Longbow:</strong> Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Instead of dealing damage, the archer can pin part of the target's clothing or body to the ground or to a nearby wall or tree. If it does so, the target is restrained. A creature, including the target, can take its action to remove the arrow and free the restrained target by succeeding on a DC 14 Strength check.</li>
<li><strong>Arrow Spray (Recharge 5-6):</strong> The elvish veteran archer fires a flurry of arrows in a 15-foot cone. Each creature in the cone must make a DC 14 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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