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<title>Deep One Priest</title>
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<h1>Deep One Priest</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 105 (14d8 + 42)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 72</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +5, Wis +3, Cha +5</li>
<li><strong>Skills:</strong> Athletics +6, Deception +5, Perception +3</li>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Void Speech</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The deep one priest can breathe air and water.</li>
<li><strong>Frenzied Rage:</strong> If a deep one priest takes 10 or more damage from a single attack, it has advantage on melee attack rolls and gains a +4 bonus to melee damage rolls until the end of its next turn.</li>
<li><strong>Voice of the Deeps:</strong> The deep one priest can spend 5 minutes giving a speech in a rolling, droning voice that fascinates listeners. At the end of the speech, each creature that heard it must succeed on a DC 13 Wisdom saving throw or forget the events of the past 10 minutes or keep no memory of the events of the next 5 minutes (the priest's choice). On a successful saving throw, a creature is immune to the priest's Voice of the Deeps for the next 24 hours.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The deep one priest makes one Claws attack and one Jolting Touch attack.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.</li>
<li><strong>Jolting Touch:</strong> Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) lightning damage, and the target's speed is reduced by 10 until the end of its next turn.</li>
<li><strong>Spellcasting:</strong> The deep one priest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):<br>At will: guidance, thaumaturgy<br>3/day each: command, sleep<br>1/day each: spirit guardians</li>
</ul>
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