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<title>Tricenatorus</title>
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<h1>Tricenatorus</h1>
<p><em>Huge</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 184 (16d12+80)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 109</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>26 (+8)</td>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>2 (-4)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +9, Wis +5</li>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Senses:</strong> passive Perception 15</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blood Frenzy:</strong> The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp.</li>
<li><strong>Relentless (Recharges after a Short or Long Rest):</strong> If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.</li>
<li><strong>Siege Monster:</strong> The tricenatorus deals double damage to objects and structures.</li>
<li><strong>Tail Spike Regrowth:</strong> The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.</li>
<li><strong>Gore:</strong> Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.</li>
<li><strong>Tail Spike:</strong> Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.</li>
</ul>
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