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<title>Thrummren</title>
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<h1>Thrummren</h1>
<p><em>Gargantuan</em> <em>Celestial</em> <em>chaotic good</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 198 (12d20+72)</li>
<li><strong>Speed:</strong> walk 60 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 347</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>21 (+5)</td>
<td>19 (+4)</td>
<td>22 (+6)</td>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Wis +6, Cha +4</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> lightning, poison</li>
<li><strong>Damage Resistances:</strong> cold, thunder</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Common, Giant, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Lightning Absorption:</strong> Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.</li>
<li><strong>Magic Resistance:</strong> The thrummren has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The thrummren's weapon attacks are magical.</li>
<li><strong>Storm Hide:</strong> A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The thrummren makes two attacks: one with its gore and one with its hooves.</li>
<li><strong>Gore:</strong> Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage.</li>
<li><strong>Hooves:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage.</li>
<li><strong>Thunder Stomp (Recharge 5-6):</strong> The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Protect Rider:</strong> When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/thrummren.md">Markdown Format</a></p>
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