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<title>Stone Creeper</title>
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<h1>Stone Creeper</h1>
<p><em>Medium</em> <em>Plant</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 30 (4d8+12)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 20 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 339</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>15 (+2)</td>
<td>16 (+3)</td>
<td>4 (-3)</td>
<td>6 (-2)</td>
<td>4 (-3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> acid, poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> tremorsense 60 ft. (blind beyond this radius), passive Perception 8</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While the stone creeper remains motionless, it is indistinguishable from an ordinary vine.</li>
<li><strong>Mass of Vines:</strong> The stone creeper can move through a space as narrow as 1 foot wide without squeezing.</li>
<li><strong>Spider Climb:</strong> The stone creeper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Thorned Vine:</strong> Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) acid damage.</li>
<li><strong>Acid-coated Thorn:</strong> Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) acid damage.</li>
<li><strong>Weaken Stone:</strong> While climbing on a wall or ceiling made of worked stone, the stone creeper injects its acid into the mortar, weakening the structure. Each creature within 10 feet of the wall or in a 10-foot cube beneath the ceiling must make a DC 12 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw when beneath a ceiling is also knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature, including the target, can take its action to remove the rubble and free the buried target by succeeding on a DC 10 Strength check.</li>
</ul>
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