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<title>Mineral Ooze</title>
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<h1>Mineral Ooze</h1>
<p><em>Large</em> <em>Ooze</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 9</li>
<li><strong>Hit Points:</strong> 76 (8d10+32)</li>
<li><strong>Speed:</strong> walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 280</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>8 (-1)</td>
<td>18 (+4)</td>
<td>1 (-5)</td>
<td>5 (-3)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Resistances:</strong> acid, cold, fire</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, prone</li>
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 7</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> The ooze can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>False Appearance:</strong> While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.</li>
<li><strong>Mineralize:</strong> As a bonus action when it has encased a creature, the ooze hardens the minerals in its body, turning the surface of its body into a stone-like material. While mineralized, the ooze has a walking speed of 5 feet, and it has resistance to bludgeoning, piercing, and slashing damage. The ooze remains mineralized until the creature it has encased dies, or until the ooze takes a bonus action to end it.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The mineral ooze makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the ooze uses its Encase on the target.</li>
<li><strong>Pseudopod:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) acid damage.</li>
<li><strong>Encase:</strong> The mineral ooze encases a Medium or smaller creature grappled by it. The encased target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the ooze's turns or take 7 (2d6) acid damage. If the ooze moves, the encased target moves with it. The ooze can have only one creature encased at a time. An encased creature can try to escape by taking an action to make a DC 12 Strength check. The creature has disadvantage on this check if the ooze is mineralized. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze. Alternatively, a creature within 5 feet of the ooze can take an action to pull a creature out of the ooze. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 7 (2d6) acid damage. The creature making the attempt has disadvantage on the check if the ooze is mineralized.</li>
</ul>
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