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<title>Lesser Lunarchidna</title>
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<h1>Lesser Lunarchidna</h1>
<p><em>Medium</em> <em>Aberration</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 39 (6d8+12)</li>
<li><strong>Speed:</strong> climb 30 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 242</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
<td>12 (+1)</td>
<td>13 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +3, stealth +6</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned, restrained</li>
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Deep Speech, Elvish</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Light Sensitivity:</strong> While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Shadow Stealth:</strong> While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action.</li>
<li><strong>Spider Climb:</strong> The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The lunarchidna makes one bite attack and two claw attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.</li>
</ul>
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