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<title>Kobold Spellclerk</title>
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<h1>Kobold Spellclerk</h1>
<p><em>Small</em> <em>Humanoid</em> <em>lawful neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 21 (6d6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 232</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +5</li>
<li><strong>Skills:</strong> acrobatics +4, arcana +5, deception +5, investigation +5, perception +3, persuasion +3, stealth +4</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Cunning Action:</strong> On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action.</li>
<li><strong>Pack Tactics:</strong> The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Spellcasting:</strong> The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, message, minor illusion
1st level (3 slots): comprehend languages, feather fall, grease, illusory script, sleep</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The kobold spellclerk makes two melee attacks.</li>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
</ul>
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