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<title>Graveyard Dragon</title>
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<h1>Graveyard Dragon</h1>
<p><em>Large</em> <em>Undead</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 127 (15d10+45)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 183</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>17 (+3)</td>
<td>10 (+0)</td>
<td>11 (+0)</td>
<td>13 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +6, Wis +3, Cha +4</li>
<li><strong>Skills:</strong> perception +3, stealth +3</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> necrotic</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Elemental Aura:</strong> At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon's breath weapon.</li>
<li><strong>Elemental Resistance:</strong> The graveyard dragon has resistance to the type of damage dealt by its breath weapon.</li>
<li><strong>False Appearance:</strong> While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones.</li>
<li><strong>Reassemble Bones:</strong> As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The graveyard dragon makes three attacks: one with its bite and two with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon's breath weapon.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</li>
<li><strong>Breath Weapon (Recharge 5-6):</strong> The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of the corresponding type on a failed save, or half as much damage on a successful one. <br><em> Black. Acid damage in a 30-foot line that is 5 feet wide. <br></em> Blue. Lightning damage in a 30-foot line that is 5 feet wide. <br><em> Green. Poison damage in a 30-foot cone. <br></em> Red. Fire damage in a 30-foot cone. <br>* White. Cold damage in a 30-foot cone.</li>
</ul>
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