93 lines
3.1 KiB
HTML
93 lines
3.1 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Ghul</title>
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</head>
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<body>
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<h1>Ghul</h1>
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<p><em>Medium</em> <em>Undead</em> <em>any evil alignment</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 15 (natural armor)</li>
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<li><strong>Hit Points:</strong> 105 (14d8+42)</li>
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<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 169</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>16 (+3)</td>
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<td>15 (+2)</td>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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<td>10 (+0)</td>
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<td>15 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> cold, fire, lightning, necrotic</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, petrified, poisoned</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
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<li><strong>Languages:</strong> Common</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Paralyzing Throes:</strong> When the ghul dies, it explodes in a puff of noxious smoke. Each creature within 5 feet of it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.</li>
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<li><strong>Turn Resistance:</strong> The ghul has advantage on saving throws against any effect that turns undead.</li>
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<li><strong>Variable Immunity:</strong> As a bonus action, the ghul changes one of its damage resistances to immunity to that type of damage until the start of its next turn.</li>
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<li><strong>Innate Spellcasting:</strong> The ghul's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
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At will: chill touch, fire bolt, ray of frost, shocking grasp
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3/day each: fog cloud, rolling thunder, misty step, spire of stone
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1/day each: blur, fireball, gaseous form, frozen razors, stinking cloud</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The ghul makes two attacks with its claws.</li>
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<li><strong>Claws:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/ghul.md">Markdown Format</a></p>
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</body>
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</html>
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