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<title>Derro Guard</title>
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<body>
<h1>Derro Guard</h1>
<p><em>Small</em> <em>Humanoid</em> <em>any non-good alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (leather armor)</li>
<li><strong>Hit Points:</strong> 18 (4d6+4)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 97</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>5 (-3)</td>
<td>9 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> stealth +4</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 7</li>
<li><strong>Languages:</strong> Common, Dwarvish, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aklys Thrower:</strong> If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target.</li>
<li><strong>Magic Resistance:</strong> The derro has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Aklys:</strong> Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.</li>
<li><strong>Light Crossbow:</strong> Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/derro-guard.md">Markdown Format</a></p>
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