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<title>Woodwose</title>
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<h1>Woodwose</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 27 (6d8)</li>
<li><strong>Speed:</strong> climb 20 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 383</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>16 (+3)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>8 (-1)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> nature +2, perception +4, stealth +3, survival +4</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Touched:</strong> The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.</li>
<li><strong>Speak with Beasts and Plants:</strong> The woodwose can communicate with beasts and plants as if they shared a language.</li>
<li><strong>Innate Spellcasting:</strong> The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components:
At will: shillelagh
3/day: pass without trace
1/day: entangle</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Club:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/woodwose.md">Markdown Format</a></p>
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