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<title>Warlock's Trumpetbloom</title>
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<h1>Warlock's Trumpetbloom</h1>
<p><em>Large</em> <em>Plant</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 152 (16d10+64)</li>
<li><strong>Speed:</strong> walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 372</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>17 (+3)</td>
<td>10 (+0)</td>
<td>18 (+4)</td>
<td>6 (-2)</td>
<td>10 (+0)</td>
<td>6 (-2)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Str +6, Con +7</li>
<li><strong>Skills:</strong> perception +3, stealth +3</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> fire</li>
<li><strong>Condition Immunities:</strong> blinded, deafened, exhaustion, poisoned</li>
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 13</li>
<li><strong>Languages:</strong> understands Void Speech but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Alien Mind:</strong> A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Magic Resistance:</strong> The trumpetbloom has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.</li>
<li><strong>Stinger:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Tendril:</strong> Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.</li>
</ul>
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