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<title>War Wyvern</title>
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<h1>War Wyvern</h1>
<p><em>Large</em> <em>Dragon</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (scale mail)</li>
<li><strong>Hit Points:</strong> 119 (14d10+42)</li>
<li><strong>Speed:</strong> fly 80 ft. walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 386</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +5</li>
<li><strong>Skills:</strong> athletics +8, perception +5</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
<li><strong>Languages:</strong> understands Common and Draconic, but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Siege Monster:</strong> The wyvern deals double damage to objects and structures.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) poison damage.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the wyvern can't use its claw on another target.</li>
<li><strong>Stinger:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. The target must make a DC 16 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Spit Venom (Recharge 5-6):</strong> The wyvern spits venom at a target within 60 feet. The target must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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