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<title>Shadow Blight</title>
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<h1>Shadow Blight</h1>
<p><em>Small</em> <em>Plant</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 65 (10d6+30)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 326</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>13 (+1)</td>
<td>15 (+2)</td>
<td>16 (+3)</td>
<td>5 (-3)</td>
<td>16 (+3)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> stealth +4</li>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> cold, necrotic</li>
<li><strong>Condition Immunities:</strong> blinded, deafened</li>
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 13</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Frozen Shadow Tendril:</strong> Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.</li>
<li><strong>Animate Plants (Recharges after a Short or Long Rest):</strong> The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/shadow-blight.md">Markdown Format</a></p>
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