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<title>Serpentfolk of Yig</title>
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<h1>Serpentfolk of Yig</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 40 (9d8)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 324</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>11 (+0)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Cha +4</li>
<li><strong>Skills:</strong> deception +6, perception +2, stealth +4</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Abyssal, Common, Draconic, Infernal, Void Speech</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The serpentfolk has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Innate Spellcasting:</strong> The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:
3/day each: charm person, disguise self</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The serpentfolk makes two attacks: one with its bite and one with its scimitar.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.</li>
<li><strong>Scimitar:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.</li>
</ul>
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