95 lines
3.8 KiB
HTML
95 lines
3.8 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Pact Drake</title>
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</head>
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<body>
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<h1>Pact Drake</h1>
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<p><em>Small</em> <em>Dragon</em> <em>lawful neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14 (natural armor)</li>
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<li><strong>Hit Points:</strong> 45 (8d6+24)</li>
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<li><strong>Speed:</strong> fly 60 ft. walk 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 130</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>9 (-1)</td>
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<td>14 (+2)</td>
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<td>17 (+3)</td>
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<td>17 (+3)</td>
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<td>18 (+4)</td>
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<td>20 (+5)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +4, Wis +6</li>
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<li><strong>Skills:</strong> insight +8, investigation +5, perception +6</li>
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<li><strong>Damage Immunities:</strong> psychic, radiant</li>
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<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
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<li><strong>Condition Immunities:</strong> charmed, frightened</li>
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<li><strong>Senses:</strong> darkvision 60 ft., truesight 60 ft., passive Perception 16</li>
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<li><strong>Languages:</strong> all</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Binding Witness:</strong> Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.</li>
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<li><strong>Sense Falsehood:</strong> The drake knows if it hears a lie.</li>
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<li><strong>Innate Spellcasting:</strong> A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components:
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At will: detect magic
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3/day each: arcane eye, clairvoyance, scrying</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The pact drake makes two attacks: one with its bite and one with its claw.</li>
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<li><strong>Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.</li>
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<li><strong>Enforced Diplomacy (Recharge 5-6):</strong> The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.</li>
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<li><strong>Punish Transgressor:</strong> The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/pact-drake.md">Markdown Format</a></p>
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</body>
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</html>
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