93 lines
3.9 KiB
HTML
93 lines
3.9 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Külmking</title>
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</head>
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<body>
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<h1>Külmking</h1>
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<p><em>Large</em> <em>Undead</em> <em>chaotic evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14 (natural armor)</li>
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<li><strong>Hit Points:</strong> 127 (15d10+45)</li>
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<li><strong>Speed:</strong> walk 60 ft.</li>
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<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 244</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>17 (+3)</td>
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<td>15 (+2)</td>
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<td>16 (+3)</td>
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<td>12 (+1)</td>
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<td>18 (+4)</td>
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<td>17 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +8</li>
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<li><strong>Damage Immunities:</strong> necrotic, poison</li>
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<li><strong>Damage Resistances:</strong> cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
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<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 18</li>
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<li><strong>Languages:</strong> Common</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Corruption:</strong> If the külmking moves through another creature, it can use a bonus action to corrupt that creature's soul. The target creature must make a DC 16 Charisma saving throw. A creature paralyzed by the külmking has disadvantage on this saving throw. </li>
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</ul>
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<p>On a failed save, a creature suffers from terrible and violent thoughts and tendencies. Over the course of 2d4 days, its alignment shifts to chaotic evil. A creature that dies during this time, or after this shift is complete, rises 24 hours later as a külmking. The corruption can be reversed by a remove curse spell or similar magic used before the creature's death. </p>
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<p>On a success, a creature is immune to the külmking's Corruption for the next 24 hours.
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- <strong>Incorporeal Movement:</strong> The külmking can pass through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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- <strong>Trampling Charge:</strong> If the külmking moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the külmking can make one hooves attack against it as a bonus action.</p>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The külmking makes two claw attacks and one bite or hooves attack.</li>
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<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature that is not undead, it must make a DC 16 Constitution saving throw or take 12 (2d8 + 3) necrotic damage. The külmking regains hp equal to the amount of necrotic damage dealt.</li>
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<li><strong>Claws:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is not undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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<li><strong>Hooves:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/kulmking.md">Markdown Format</a></p>
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</body>
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</html>
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