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<title>Giant Albino Bat</title>
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<h1>Giant Albino Bat</h1>
<p><em>Huge</em> <em>Monstrosity</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 76 (9d12+18)</li>
<li><strong>Speed:</strong> fly 80 ft. walk 10 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 50</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>19 (+4)</td>
<td>16 (+3)</td>
<td>15 (+2)</td>
<td>7 (-2)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Senses:</strong> blindsight 60 ft., passive Perception 11</li>
<li><strong>Languages:</strong> Abyssal, understands Common but can't speak it</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Echolocation:</strong> The bat can't use its blindsight while deafened.</li>
<li><strong>Keen Hearing:</strong> The bat has advantage on Wisdom (Perception) checks that rely on hearing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bat makes two attacks: one with its bite and one with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/giant-albino-bat.md">Markdown Format</a></p>
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