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<title>Chupacabra</title>
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<h1>Chupacabra</h1>
<p><em>Small</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 36 (8d6+8)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 63</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>16 (+3)</td>
<td>15 (+2)</td>
<td>12 (+1)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>6 (-2)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> acrobatics +4, perception +3, stealth +4</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing and Smell:</strong> The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.</li>
<li><strong>Running Leap:</strong> With a 10-foot running start, the chupacabra can long jump up to 25 feet.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack. Instead, at the start of each of the chupacabra's turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra.</li>
<li><strong>Fearful Gaze:</strong> The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Malodorous Stench:</strong> When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/chupacabra.md">Markdown Format</a></p>
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