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<title>Will-o'-Wisp</title>
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<h1>Will-o'-Wisp</h1>
<p><em>tiny</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (Ephemeral)</li>
<li><strong>Hit Points:</strong> 31 </li>
<li><strong>Speed:</strong> walk 0 ft. fly 50 ft. hover True ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-5</td>
<td>+4</td>
<td>+0</td>
<td>+1</td>
<td>+3</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> lightning,grappled,paralyzed,prone,restrained,unconscious,Undead Resilience</li>
<li><strong>Damage Resistances:</strong> acid,cold,fire,necrotic,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks</li>
<li><strong>Senses:</strong> darkvision 120 ft.</li>
<li><strong>Languages:</strong> the languages it knew in life</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ephemeral:</strong> The will-o'-wisp can't wear or carry anything. In addition, it adds its WIS modifier to its AC (included above).</li>
<li><strong>Incorporeal Movement:</strong> The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</li>
<li><strong>Variable Illumination:</strong> The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.</li>
<li><strong>Undead Nature:</strong> The will-o'-wisp doesn't require air, food, drink, or sleep.</li>
<li><strong>Undead Resilience:</strong> The will-o'-wisp is immune to poison damage, to exhaustion, and to the poisoned condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The will-o'-wisp makes two Shock attacks.</li>
<li><strong>Shock:</strong> Melee Spell Attack: +5 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6+3) lightning damage.</li>
<li><strong>Invisibility:</strong> The will-o'-wisp and its light magically become invisible until it attacks or uses its Beckon, or until its concentration ends (as if concentrating on a spell).</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Beckon:</strong> The will-o'-wisp pulses its lightly gently toward one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or use its reaction to move up to its speed toward the will-o'-wisp by the most direct route. It doesn't avoid opportunity attacks or damaging terrain when moving.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Consume Life:</strong> When a creature the will-o'-wisp can see within 15 feet of it is reduced to 0 HP, the will-o'-wisp can consume some of that creature's fading life. The will-o'-wisp gains 7 (2d6) temporary HP, and the creature has disadvantage on the next death save it makes before the end of the wisp's next turn.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/willowisp_bf.md">Markdown Format</a></p>
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