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<title>Steam Mephit</title>
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<h1>Steam Mephit</h1>
<p><em>small</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 27 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft. hover True ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>-3</td>
<td>+2</td>
<td>+0</td>
<td>-2</td>
<td>+1</td>
<td>+0</td>
</tr>
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</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> cold,thunder</li>
<li><strong>Damage Immunities:</strong> fire,poison,poisoned,prone</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Aquan,Ignan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Death Burst:</strong> When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 11 DEX save or be scalded for 1 minute. A scalded creature has disadvantage on weapon attack rolls and on ability checks that require manual dexterity. A scalded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>False Appearance:</strong> While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of steam.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4+2) slashing damage plus 2 (1d4) fire damage.</li>
<li><strong>Steam Blast:</strong> <em>Ranged Weapon Attack:</em> +4 to hit, range 20/60 ft., one target. <em>Hit:</em> 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage</li>
<li><strong>Steam Breath (Recharge 6):</strong> The mephit exhales superheated breath in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 5 (2d4) fire damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature can't suffer more than two levels of exhaustion from a steam mephit's Steam Breath, regardless of the number of times it fails the save or the number of steam mephits using Steam Breath against it.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Hazy Form (1/Day):</strong> The mephit casts the blur spell, requiring no material components and using WIS as the spellcasting ability.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/steam_mephit_bf.md">Markdown Format</a></p>
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