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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Sprite</title>
</head>
<body>
<h1>Sprite</h1>
<p><em>tiny</em> <em>Fey</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (leather armor)</li>
<li><strong>Hit Points:</strong> 13 </li>
<li><strong>Speed:</strong> walk 10 ft. fly 40 ft.- <strong>Perception</strong>: 11</li>
<li><strong>Stealth</strong>: 17</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>-4</td>
<td>+3</td>
<td>+0</td>
<td>+2</td>
<td>+1</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Resistances:</strong> Fey Resilience</li>
<li><strong>Senses:</strong> -</li>
<li><strong>Languages:</strong> Common,Elvish,Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Resilience:</strong> The sprite is resistant to the charmed and unconscious conditions.</li>
<li><strong>Speak with Beasts and Plants:</strong> The sprite can communicate with Beasts and Plants as if they shared a language.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shortsword:</strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage.</li>
<li><strong>Shortbow:</strong> <em>Ranged Weapon Attack:</em> +5 to hit, range 80/320 ft., one target. <em>Hit:</em> 6 (1d6+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. If the save fails by 5 or more, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.</li>
<li><strong>Invisibility:</strong> The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Heart Sight:</strong> The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 13 CHA save, the sprite also knows if the creature has malign intentions or intends to commit malevolent acts within the next hour. Celestials, Fiends, and Undead automatically fail the save.</li>
<li><strong>Swift Flight:</strong> The sprite moves up to half its speed without provoking opportunity attacks.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/sprite_bf.md">Markdown Format</a></p>
</body>
</html>