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<title>Ice Devil</title>
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<body>
<h1>Ice Devil</h1>
<p><em>large</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 193 </li>
<li><strong>Speed:</strong> walk 40 ft.- <strong>Perception</strong>: 17</li>
<li><strong>Stealth</strong>: 17</li>
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+5</td>
<td>+7</td>
<td>+9</td>
<td>+4</td>
<td>+7</td>
<td>+9</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> cold,Devilish Resilience</li>
<li><strong>Damage Resistances:</strong> blinded,Devilish Resilience</li>
<li><strong>Senses:</strong> darkvision 120 ft., keensense 60 ft.</li>
<li><strong>Languages:</strong> Infernal,telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the devil's darkvision.</li>
<li><strong>Devilish Resilience:</strong> The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saves against spells and other magical effects.</li>
<li><strong>Snow Walk:</strong> The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks.</li>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6+5) slashing damage plus 18 (4d8) cold damage.</li>
<li><strong>Tail:</strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage.</li>
<li><strong>Icicle Shard:</strong> <em>Ranged Spell Attack:</em> +9 to hit, range 120 ft., one target. <em>Hit:</em> 13 (2d8+4) piercing damage plus 18 (4d8) cold damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Ice Wall:</strong> The ice devil causes a wall of ice to magically rise from the ground at a point it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 5 feet thick. It can be any shape, as long as its base is connected to the ground. If the wall cuts through a creature's space when it appears, the creature is pushed to one side (the devil's choice). If a creature would be surrounded on all sides by the wall, it can make a DC 17 DEX save. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.<br>The wall lasts 1 minute, until the devil creates a new wall, or until the devil dies. Each 10-foot section of the wall has AC 5, 30 HP, is vulnerable to fire damage, and is immune to acid, cold, necrotic, poison, and psychic damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Ice Shield:</strong> When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
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