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<title>Gray Ooze</title>
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<body>
<h1>Gray Ooze</h1>
<p><em>medium</em> <em>Ooze</em></p>
<ul>
<li><strong>Armor Class:</strong> 8</li>
<li><strong>Hit Points:</strong> 29 </li>
<li><strong>Speed:</strong> walk 15 ft. climb 15 ft.- <strong>Perception</strong>: 8</li>
<li><strong>Stealth</strong>: 12</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+1</td>
<td>-2</td>
<td>+3</td>
<td>-5</td>
<td>-2</td>
<td>-4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> cold</li>
<li><strong>Damage Immunities:</strong> Ooze Resilience</li>
<li><strong>Damage Resistances:</strong> acid,fire,Ooze Resilience</li>
<li><strong>Senses:</strong> keensense 60 ft. (can't sense beyond this radius)</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> The ooze can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Corrode Metal:</strong> Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.</li>
<li><strong>False Appearance:</strong> While the ooze remains motionless, it is indistinguishable from ordinary fresh or curing mortar.</li>
<li><strong>Ooze Nature:</strong> The ooze doesn't require sleep.</li>
<li><strong>Ooze Resilience:</strong> The ooze is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions.</li>
<li><strong>Spider Climb:</strong> The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Pseudopod:</strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 10 ft., one target. <em>Hit:</em> 3 (1d4+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, the armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Solidify:</strong> When the ooze is hit by an attack, it can partially solidify its body, reducing the damage it takes by 2 (1d4). If it has taken fire damage since the start of its last turn, the damage it takes is reduced by 3 (1d6) instead. The ooze can't use this reaction if it has taken cold damage since the start of its last turn.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/gray_ooze_bf.md">Markdown Format</a></p>
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