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<title>Dust Mephit</title>
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<h1>Dust Mephit</h1>
<p><em>small</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 27 </li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft. hover True ft.- <strong>Perception</strong>: 13</li>
<li><strong>Stealth</strong>: 14</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>-3</td>
<td>+2</td>
<td>+0</td>
<td>-2</td>
<td>+1</td>
<td>+0</td>
</tr>
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</table>
<ul>
<li><strong>Damage Vulnerabilities:</strong> fire,thunder</li>
<li><strong>Damage Immunities:</strong> lightning,poison,poisoned,prone</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> Auran,Terran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Death Burst:</strong> When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>False Appearance:</strong> While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of dust.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claws:</strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4+2) slashing damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.</li>
<li><strong>Dust Blast:</strong> <em>Ranged Weapon Attack:</em> +4 to hit, range 20/60 ft., one target. <em>Hit:</em> 4 (1d4+2) bludgeoning damage, and the target loses 2 (1d4) HP at the start of its next turn, as sand and grit irritate the wound.</li>
<li><strong>Blinding Breath (Recharge 6):</strong> The mephit exhales blinding dust in a 15-foot cone. Each creature in that area must make a DC 11 DEX save. On a failure, a creature takes 5 (2d4) bludgeoning damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Sandman's Call (1/Day):</strong> The mephit casts the sleep spell (spell save DC 11), requiring no material components and using WIS as the spellcasting ability.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/dust_mephit_bf.md">Markdown Format</a></p>
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