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<title>Wererat</title>
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<h1>Wererat</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 33 (6d8+6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 314</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2, stealth +4</li>
<li><strong>Damage Resistances:</strong> damage from nonmagical, non-silvered weapons</li>
<li><strong>Senses:</strong> darkvision 60 ft. (rat or hybrid form only), passive Perception 12</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Smell:</strong> The wererat has advantage on Perception checks that rely on smell.</li>
<li><strong>Pack Tactics:</strong> The wererat has advantage on attack rolls against a creature if at least one of the wererats allies is within 5 feet of the creature and not incapacitated.</li>
<li><strong>Wolfsbane:</strong> Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shortsword (Humanoid or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage.</li>
<li><strong>Hand Crossbow (Humanoid or Hybrid Form Only):</strong> Melee or Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage.</li>
<li><strong>Bite (Rat or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid it makes a DC 11 Constitution saving throw. On a failure it is cursed with wererat lycanthropy.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shapeshift:</strong> The wererat changes its form to a giant rat, a rat-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in rat form. Its equipment is not transformed. It reverts to its true form if it dies.</li>
<li><strong>Frenzied Bite (While Bloodied:</strong> The wererat makes a bite attack.</li>
</ul>
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