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<title>Strider</title>
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<h1>Strider</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 90 (12d8+36)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 491</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7, Wis +7</li>
<li><strong>Skills:</strong> nature +4, perception +7, stealth +7, survival +7</li>
<li><strong>Senses:</strong> passive Perception 20</li>
<li><strong>Languages:</strong> any two</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing and Sight:</strong> The strider has advantage on Perception checks that rely on hearing or sight.</li>
<li><strong>Trackless Travel:</strong> The strider can't be tracked by nonmagical means.</li>
<li><strong>Trained Accuracy:</strong> The striders weapon attacks deal an extra 7 (2d6) damage (included below).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The strider attacks twice.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Aimed Strike:</strong> The strider gains advantage on their next attack made before the end of their turn.</li>
<li><strong>Skirmish Step:</strong> The strider moves up to half their Speed without provoking opportunity attacks.</li>
</ul>
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