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<title>River Dragon Wyrmling</title>
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<h1>River Dragon Wyrmling</h1>
<p><em>Medium</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 44 (8d8+8)</li>
<li><strong>Speed:</strong> walk 50 ft. fly 60 ft. swim 60 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 133</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> acrobatics +4, deception +2, insight +4, nature +2, perception +4, stealth +4</li>
<li><strong>Damage Resistances:</strong> damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> fatigue</li>
<li><strong>Senses:</strong> darkvision 120 ft., tremorsense 90 ft. (only detects vibrations in water), passive Perception 14</li>
<li><strong>Languages:</strong> Aquan, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon can breathe air and water.</li>
<li><strong>Flowing Grace:</strong> The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.</li>
<li><strong>Essence Link:</strong> The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.</li>
<li><strong>Torrential Breath (Recharge 5-6):</strong> The dragon exhales water in a 15-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success.</li>
</ul>
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