108 lines
4.4 KiB
HTML
108 lines
4.4 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Orcish Wildling Minstrel</title>
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</head>
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<body>
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<h1>Orcish Wildling Minstrel</h1>
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<p><em>Medium</em> <em>Humanoid</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 15</li>
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<li><strong>Hit Points:</strong> 32 (5d8+10)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 484</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>10 (+0)</td>
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<td>16 (+3)</td>
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<td>14 (+2)</td>
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<td>12 (+1)</td>
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<td>12 (+1)</td>
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<td>16 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +5, Cha +5</li>
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<li><strong>Skills:</strong> deception +5, performance +5, persuasion +5, history +3, nature +3, survival +3</li>
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<li><strong>Senses:</strong> passive Perception 11</li>
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<li><strong>Languages:</strong> any three</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Legend lore:</strong> Once every 30 days, the orcish wilding minstrel can innately cast legend lore with no material component.</li>
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<li><strong>Spellcasting:</strong> The minstrel is a 5th level spellcaster. Their spellcasting ability is Charisma (spell save DC 13
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+5 to hit with spell attacks). They have the following bard spells prepared:
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Cantrips (at will): light
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mage hand
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minor illusion
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vicious mockery
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1st-level (4 slots): charm person
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disguise self
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healing word
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2nd-level (3 slots): enthrall
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invisibility
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shatter
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3rd-level (2 slots): hypnotic pattern
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major image</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Rapier:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.</li>
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<li><strong>Vicious Mockery (Cantrip; V):</strong> A creature within 60 feet that can hear the minstrel makes a DC 14 Wisdom saving throw. On a failure it takes 7 (2d6) psychic damage and has disadvantage on the first attack roll it makes before the end of its next turn.</li>
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<li><strong>Invisibility (2nd-Level; V, S, M, Concentration):</strong> The minstrel or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.</li>
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<li><strong>Shatter (2nd-Level; V, S, M):</strong> An ear-splitting ringing sound fills a 10-foot-radius sphere emanating from a point the minstrel can see within 60 feet. Creatures in the area make a DC 14 Constitution saving throw taking 13 (3d8) thunder damage on a failed save or half damage on a success. A creature made of stone metal or other inorganic material has disadvantage on its saving throw. Unattended objects in the area also take the damage.</li>
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<li><strong>Hypnotic Pattern (3rd-Level; S, M, Concentration):</strong> A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Martial Encouragement:</strong> Until the beginning of the minstrels next turn, one creature within 30 feet that can hear the minstrel deals an extra 3 (1d6) damage whenever it deals weapon damage.</li>
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<li><strong>Healing Word (1st-Level; V):</strong> The minstrel or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The minstrel can't cast this spell and a 1st-level or higher spell on the same turn.</li>
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<li><strong>Many orc tribes use song to preserve a communal memory of history:</strong> Minstrels are the keepers of the tribes wisdom and identity.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/orcish-wildling-minstrel-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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