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<title>Lizardfolk Chosen One</title>
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<h1>Lizardfolk Chosen One</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 75 (10d8+30)</li>
<li><strong>Speed:</strong> walk 30 ft. swim 30 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 310</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +5, Wis +3</li>
<li><strong>Skills:</strong> perception +3, stealth +3, survival +3</li>
<li><strong>Senses:</strong> passive Perception 15</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aligned:</strong> The lizardfolk radiates either an Evil or Good aura.</li>
<li><strong>Hold Breath:</strong> The lizardfolk can hold its breath for 15 minutes.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The lizardfolk attacks once with its shield and twice with its trident.</li>
<li><strong>Shield:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.</li>
<li><strong>Trident:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Supernatural Rebuke (1/Day):</strong> When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).</li>
</ul>
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