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<title>Horde of Shadows</title>
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<h1>Horde of Shadows</h1>
<p><em>Large</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 90 (20d8)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>8 (-1)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> stealth +4</li>
<li><strong>Damage Vulnerabilities:</strong> radiant</li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire, lightning, thunder; damage from nonmagical weapons</li>
<li><strong>Condition Immunities:</strong> charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 10</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> The horde can pass through an opening as narrow as 1 inch wide without squeezing.</li>
<li><strong>Area Vulnerability:</strong> The horde takes double damage from any effect that targets an area.</li>
<li><strong>Horde Dispersal:</strong> When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied.</li>
<li><strong>Horde:</strong> The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects.</li>
<li><strong>Sunlight Weakness:</strong> While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws.</li>
<li><strong>Undead Nature:</strong> The horde doesnt require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The horde makes up to three claw attacks but no more than one against each target.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shadow Sneak:</strong> The horde takes the Hide action even if obscured only by dim light or darkness.</li>
</ul>
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