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<title>Green Hag</title>
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<h1>Green Hag</h1>
<p><em>Medium</em> <em>Fey</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 71 (11d8+22)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 268</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +4, Wis +4</li>
<li><strong>Skills:</strong> arcana +4, deception +5, insight +4, perception +4, stealth +4</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Common, Draconic, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The hag can breathe air and water.</li>
<li><strong>Innate Spellcasting:</strong> The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, invisibility, minor illusion, 1/day: geas</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The hag attacks with its claws and uses Hex.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.</li>
<li><strong>Hex (Gaze):</strong> A creature within 60 feet that is not already under a hags hex makes a DC 13 Wisdom saving throw. A creature under an obligation to the hag automatically fails this saving throw. On a failed saving throw the target is cursed with a magical hex that lasts 30 days. The curse ends early if the target suffers harm from the hag or if the hag ends it as an action. Roll 1d4:</li>
<li><strong>1:</strong> Charm Hex. The target is charmed by the hag.</li>
<li><strong>2:</strong> Fear Hex. The target is frightened of the hag.</li>
<li><strong>3:</strong> Ill Fortune Hex. The hag magically divines the targets activities. Whenever the target attempts a long-duration task such as a craft or downtime activity the hag can cause the activity to fail.</li>
<li><strong>4:</strong> Sleep Hex. The target falls unconscious. The curse ends early if the target takes damage or if a creature uses an action to shake it awake.</li>
<li><strong>Invisibility (2nd-Level; V, S, Concentration):</strong> The hag is invisible for 1 hour. The spell ends if the hag attacks uses Hex or casts a spell.</li>
</ul>
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