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<title>Deep Dwarf Soldier</title>
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<h1>Deep Dwarf Soldier</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 19 (3d8+6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 493</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +4, Con +4</li>
<li><strong>Skills:</strong> perception +2, survival +2</li>
<li><strong>Senses:</strong> passive Perception 12, darkvision 120 ft.</li>
<li><strong>Languages:</strong> any one</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Deep Dwarf Resistance:</strong> The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.</li>
<li><strong>Deep Dwarf Magic:</strong> The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>War Pick:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.</li>
<li><strong>Enlarge (2nd-Level; V, S, Concentration):</strong> The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).</li>
<li><strong>Invisibility (2nd-Level; V, S, Concentration):</strong> The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.</li>
<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Tactical Movement:</strong> Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks.</li>
</ul>
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