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<title>Cyclops</title>
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<body>
<h1>Cyclops</h1>
<p><em>Huge</em> <em>Giant</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 126 (11d12+55)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 58</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>8 (-1)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> animal +0, survival +3</li>
<li><strong>Senses:</strong> passive Perception 10</li>
<li><strong>Languages:</strong> Giant</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Panicked Rage:</strong> While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.</li>
<li><strong>Poor Depth Perception:</strong> The cyclops makes all ranged attacks with disadvantage.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The cyclops makes two melee attacks.</li>
<li><strong>Club:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.</li>
<li><strong>Rock:</strong> Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Thick Skulled (1/Day):</strong> The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Big Windup:</strong> When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.</li>
</ul>
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