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<title>Bunyip</title>
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<h1>Bunyip</h1>
<p><em>Huge</em> <em>Beast</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 150 (12d12+72)</li>
<li><strong>Speed:</strong> walk 20 ft. swim 50 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 441</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>23 (+6)</td>
<td>15 (+2)</td>
<td>22 (+6)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Wis +4</li>
<li><strong>Skills:</strong> athletics +9, perception +4, stealth +5, survival +4</li>
<li><strong>Damage Resistances:</strong> cold, thunder</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 16</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Brave:</strong> The bunyip has advantage on saving throws against being frightened.</li>
<li><strong>Hold Breath:</strong> The bunyip can hold its breath for 1 hour.</li>
<li><strong>Keen Hearing and Smell:</strong> The bunyip has advantage on Perception checks that rely on hearing or smell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The bunyip makes a bite attack and two slam attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12+6) piercing damage and the target is grappled (escape DC 17). Until this grapple ends the target is restrained and the bunyip can't bite another target.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) bludgeoning damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Terrifying Howl:</strong> The bunyip unleashes a terrifying howl. Each creature of its choice within 120 feet that can see and hear it makes a DC 17 Wisdom saving throw, becoming frightened for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it, the creature is immune to the bunyips Terrifying Howl for the next 24 hours.</li>
</ul>
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