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<title>Bone Devil</title>
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<h1>Bone Devil</h1>
<p><em>Large</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 19</li>
<li><strong>Hit Points:</strong> 142 (15d10+60)</li>
<li><strong>Speed:</strong> walk 50 ft. fly 40 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 80</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Int +6, Wis +7, Cha +7</li>
<li><strong>Skills:</strong> athletics +8, deception +7, insight +7, perception +7, stealth +7</li>
<li><strong>Damage Resistances:</strong> cold; damage from nonmagical, non-silvered weapons</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Infernal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devils Sight:</strong> The devils darkvision penetrates magical darkness.</li>
<li><strong>Lawful Evil:</strong> The devil radiates a Lawful and Evil aura.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saving throws against spells and magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Barbed Spear:</strong> Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature the target is grappled (escape DC 16). Until this grapple ends the devil can't use its barbed spear on another target.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.</li>
<li><strong>Invisibility:</strong> The devil magically turns invisible along with any equipment it carries. This invisibility ends if the devil makes an attack falls unconscious or dismisses the effect.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Sting:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) poison damage, and the target makes a DC 15 Constitution saving throw, becoming poisoned for 1 minute on a failure. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success.</li>
</ul>
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