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<title>Azer Forgemaster</title>
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<h1>Azer Forgemaster</h1>
<p><em>Medium</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 16</li>
<li><strong>Hit Points:</strong> 78 (12d8+24)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 28</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Vulnerabilities:</strong> cold</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> Common, Ignan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fiery Aura:</strong> A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The azer attacks with its returning hammer and uses Bonfire if available.</li>
<li><strong>Returning Hammer:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown.</li>
<li><strong>Bonfire (3/Day):</strong> A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Fire Step:</strong> While standing in fire, the azer can magically teleport up to 90 feet to a space within fire.</li>
</ul>
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