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<title>Alpha Werewolf</title>
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<h1>Alpha Werewolf</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 104 (16d8+32)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 315</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> perception +2, stealth +4, survival +2</li>
<li><strong>Damage Immunities:</strong> damage from nonmagical, non-silvered weapons</li>
<li><strong>Senses:</strong> darkvision 30 ft. (wolf or hybrid form only), passive Perception 14</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Hearing and Smell:</strong> The werewolf has advantage on Perception checks that rely on hearing or smell.</li>
<li><strong>Pack Tactics:</strong> The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated.</li>
<li><strong>Wolfsbane:</strong> Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.</li>
<li><strong>Cursed Wounds:</strong> Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The werewolf makes two melee attacks only one of which can be with its bite.</li>
<li><strong>Greatclub (Humanoid or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.</li>
<li><strong>Claw (Wolf or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.</li>
<li><strong>Bite (Wolf or Hybrid Form Only):</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with werewolf lycanthropy.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shapeshift:</strong> The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies.</li>
<li><strong>Frenzied Bite (While Bloodied:</strong> The werewolf makes a bite attack.</li>
</ul>
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