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<title>Specter</title>
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<h1>Specter</h1>
<p><em>Medium Undead, Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 22 (5d8)</li>
<li><strong>Speed:</strong> 30 ft., Fly 50 ft. (hover)</li>
<li><strong>Initiative</strong>: +2 (12)</li>
</ul>
<table>
<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>1</td>
<td>-5</td>
<td>-5</td>
</tr>
<tr>
<td>DEX</td>
<td>14</td>
<td>+2</td>
<td>+2</td>
</tr>
<tr>
<td>CON</td>
<td>11</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>INT</td>
<td>10</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>WIS</td>
<td>10</td>
<td>+0</td>
<td>+0</td>
</tr>
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<td>CHA</td>
<td>11</td>
<td>+0</td>
<td>+0</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Resistances</strong>: Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder</li>
<li><strong>Immunities</strong>: Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious</li>
<li><strong>Senses</strong>: darkvision 60 ft.; Passive Perception 10</li>
<li><strong>Languages</strong>: Understands Common plus one other language but can't speak</li>
<li><strong>CR</strong> 1 (XP 200; PB +2)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Incorporeal Movement.</em></strong> The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.</p>
<p><strong><em>Sunlight Sensitivity.</em></strong> While in sunlight, the specter has Disadvantage on ability checks and attack rolls.</p>
<h2>Actions</h2>
<p><strong><em>Life Drain.</em></strong> <em>Melee Attack Roll:</em> +4, reach 5 ft. 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.</p>
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