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<title>Ghast</title>
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<h1>Ghast</h1>
<p><em>Medium Undead, Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 36 (8d8)</li>
<li><strong>Speed:</strong> 30 ft.</li>
<li><strong>Initiative</strong>: +3 (13)</li>
</ul>
<table>
<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>16</td>
<td>+3</td>
<td>+3</td>
</tr>
<tr>
<td>DEX</td>
<td>17</td>
<td>+3</td>
<td>+3</td>
</tr>
<tr>
<td>CON</td>
<td>10</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>INT</td>
<td>11</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>WIS</td>
<td>10</td>
<td>+0</td>
<td>+2</td>
</tr>
<tr>
<td>CHA</td>
<td>8</td>
<td>-1</td>
<td>-1</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Resistances</strong>: Necrotic</li>
<li><strong>Immunities</strong>: Poison; Charmed, Exhaustion, Poisoned</li>
<li><strong>Senses</strong>: darkvision 60 ft.; Passive Perception 10</li>
<li><strong>Languages</strong>: Common</li>
<li><strong>CR</strong> 2 (XP 450; PB +2)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Stench.</em></strong> <em>Constitution Saving Throw</em>: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. <em>Failure:</em> The target has the Poisoned condition until the start of its next turn. <em>Success:</em> The target is immune to this ghast's Stench for 24 hours.</p>
<h2>Actions</h2>
<p><strong><em>Bite.</em></strong> <em>Melee Attack Roll:</em> +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.</p>
<p><strong><em>Claw.</em></strong> <em>Melee Attack Roll:</em> +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. <em>Constitution Saving Throw</em>: DC 10. <em>Failure:</em> The target has the Paralyzed condition until the end of its next turn.</p>
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