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<title>Dretch</title>
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<h1>Dretch</h1>
<p><em>Small Fiend (Demon), Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 11</li>
<li><strong>Hit Points:</strong> 18 (4d6 + 4)</li>
<li><strong>Speed:</strong> 20 ft.</li>
<li><strong>Initiative</strong>: +0 (10)</li>
</ul>
<table>
<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>12</td>
<td>+1</td>
<td>+1</td>
</tr>
<tr>
<td>DEX</td>
<td>11</td>
<td>+0</td>
<td>+0</td>
</tr>
<tr>
<td>CON</td>
<td>12</td>
<td>+1</td>
<td>+1</td>
</tr>
<tr>
<td>INT</td>
<td>5</td>
<td>-3</td>
<td>-3</td>
</tr>
<tr>
<td>WIS</td>
<td>8</td>
<td>-1</td>
<td>-1</td>
</tr>
<tr>
<td>CHA</td>
<td>3</td>
<td>-4</td>
<td>-4</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Resistances</strong>: Cold, Fire, Lightning</li>
<li><strong>Immunities</strong>: Poison; Poisoned</li>
<li><strong>Senses</strong>: darkvision 60 ft.; Passive Perception 9</li>
<li><strong>Languages</strong>: Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)</li>
<li><strong>CR</strong> 1/4 (XP 50; PB +2)</li>
</ul>
<h2>Actions</h2>
<p><strong><em>Rend.</em></strong> <em>Melee Attack Roll:</em> +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.</p>
<p><strong><em>Fetid Cloud (1/Day).</em></strong> <em>Constitution Saving Throw</em>: DC 11, each creature in a 10-foot Emanation originating from the dretch. <em>Failure:</em> The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.</p>
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