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<title>Couatl</title>
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<h1>Couatl</h1>
<p><em>Medium Celestial, Lawful Good</em></p>
<ul>
<li><strong>Armor Class:</strong> 19</li>
<li><strong>Hit Points:</strong> 60 (8d8 + 24)</li>
<li><strong>Speed:</strong> 30 ft., Fly 90 ft.</li>
<li><strong>Initiative</strong>: +5 (15)</li>
</ul>
<table>
<thead>
<tr>
<th>STAT</th>
<th>SCORE</th>
<th>MOD</th>
<th>SAVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>STR</td>
<td>16</td>
<td>+3</td>
<td>+3</td>
</tr>
<tr>
<td>DEX</td>
<td>20</td>
<td>+5</td>
<td>+5</td>
</tr>
<tr>
<td>CON</td>
<td>17</td>
<td>+3</td>
<td>+5</td>
</tr>
<tr>
<td>INT</td>
<td>18</td>
<td>+4</td>
<td>+4</td>
</tr>
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<td>WIS</td>
<td>20</td>
<td>+5</td>
<td>+7</td>
</tr>
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<td>CHA</td>
<td>18</td>
<td>+4</td>
<td>+4</td>
</tr>
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<ul>
<li><strong>Resistances</strong>: Bludgeoning, Piercing, Slashing</li>
<li><strong>Immunities</strong>: Psychic, Radiant</li>
<li><strong>Senses</strong>: truesight 120 ft.; Passive Perception 15</li>
<li><strong>Languages</strong>: All; telepathy 120 ft.</li>
<li><strong>CR</strong> 4 (XP 1,100; PB +2)</li>
</ul>
<h2>Traits</h2>
<p><strong><em>Shielded Mind.</em></strong> The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.</p>
<h2>Actions</h2>
<p><strong><em>Bite.</em></strong> <em>Melee Attack Roll:</em> +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.</p>
<p><strong><em>Constrict.</em></strong> <em>Strength Saving Throw</em>: DC 15, one Medium or smaller creature the couatl can see within 5 feet. <em>Failure:</em> 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.</p>
<p><strong><em>Spellcasting.</em></strong> The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):</p>
<ul>
<li><strong>At Will:</strong> <em>Detect Evil and Good</em>, <em>Detect Magic</em>, <em>Detect Thoughts</em>, <em>Shapechange</em></li>
<li><strong>1e/Day Each:</strong> <em>Create Food and Water</em>, <em>Dream</em>, <em>Greater Restoration</em>, <em>Scrying</em>, <em>Sleep</em></li>
</ul>
<h2>Bonus Actions</h2>
<p><strong><em>Divine Aid (2/Day).</em></strong> The couatl casts <em>Bless</em>, <em>Lesser Restoration</em>, or <em>Sanctuary</em>, requiring no spell components and using the same spellcasting ability as Spellcasting.</p>
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