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<title>Priest</title>
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<body>
<h1>Priest</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>any alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (chain shirt)</li>
<li><strong>Hit Points:</strong> 27 (5d8+5)</li>
<li><strong>Speed:</strong> walk 25 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 401</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>13 (+1)</td>
<td>16 (+3)</td>
<td>13 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> medicine +7, persuasion +3, religion +5</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Divine Eminence:</strong> As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.</li>
<li>
<p><strong>Spellcasting:</strong> The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:</p>
</li>
<li>
<p>Cantrips (at will): light, sacred flame, thaumaturgy</p>
</li>
<li>1st level (4 slots): cure wounds, guiding bolt, sanctuary</li>
<li>2nd level (3 slots): lesser restoration, spiritual weapon</li>
<li>3rd level (2 slots): dispel magic, spirit guardians</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Mace:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/priest.md">Markdown Format</a></p>
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