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<title>Lemure</title>
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<body>
<h1>Lemure</h1>
<p><em>Medium</em> <em>Fiend</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 7</li>
<li><strong>Hit Points:</strong> 13 (3d8)</li>
<li><strong>Speed:</strong> walk 15 ft.</li>
<li><strong>Challenge Rating:</strong> 0 (25 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 278</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>5 (-3)</td>
<td>11 (+0)</td>
<td>1 (-5)</td>
<td>11 (+0)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 10</li>
<li><strong>Languages:</strong> understands infernal but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the lemure's darkvision.</li>
<li><strong>Hellish Rejuvenation:</strong> A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Fist:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/lemure.md">Markdown Format</a></p>
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