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<title>Guardian Naga</title>
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<h1>Guardian Naga</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 127 (15d10+45)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 336</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>19 (+4)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Con +7, Int +7, Wis +8, Cha +8</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> charmed, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Celestial, Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Rejuvenation:</strong> If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.</li>
<li>
<p><strong>Spellcasting:</strong> The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:</p>
</li>
<li>
<p>Cantrips (at will): mending, sacred flame, thaumaturgy</p>
</li>
<li>1st level (4 slots): command, cure wounds, shield of faith</li>
<li>2nd level (3 slots): calm emotions, hold person</li>
<li>3rd level (3 slots): bestow curse, clairvoyance</li>
<li>4th level (3 slots): banishment, freedom of movement</li>
<li>5th level (2 slots): flame strike, geas</li>
<li>6th level (1 slot): true seeing</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.</li>
<li><strong>Spit Poison:</strong> Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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