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<title>Giant Vulture</title>
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<h1>Giant Vulture</h1>
<p><em>Large</em> <em>Beast</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 10</li>
<li><strong>Hit Points:</strong> 22 (3d10+6)</li>
<li><strong>Speed:</strong> walk 10 ft. fly 60 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 380</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>6 (-2)</td>
<td>12 (+1)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> understands Common but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Keen Sight and Smell:</strong> The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.</li>
<li><strong>Pack Tactics:</strong> The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The vulture makes two attacks: one with its beak and one with its talons.</li>
<li><strong>Beak:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.</li>
<li><strong>Talons:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.</li>
</ul>
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